Every arcade classic ever cast you as the hero. Not this time.
The computer gets to be brave, and you get the fun job:
being the bad guy. Everything you used to fear now takes orders from you.
PAC-SNACK
Reverses PAC-MAN · 1980
You run all four ghosts. Pac-Man thinks he's the hero; in this maze, he's the snack.
Claim any of the four ghosts mid-round (WASD, arrows, IJKL or numpad). Idle two seconds and a ghost falls back to arcade AI, so a friend can jump in on the same keyboard. Catch Pac-Man three times before the last dot is eaten.
Nobody loses Tetris to their own tower. They lose it to the piece they were handed. Tonight, you do the handing.
Pick from a rack of tetrominoes and slam them down on a bot Stacker. Top him out before he clears too many lines — the fewer pieces it takes, the better the kill.
Every clue is already on the field, fair and square. You only have to place the mines. One wrong click from him and that's his last run.
Plant each mine where the numbers say it belongs. Every field has exactly one solution, so pure logic decides who is right — and one mine on a safe square ends it all.
You're the ape, the tower and the top floor. The barrels roll when you say so. That plumber is not getting anywhere near the top.
Pick from seven barrel throws on the numpad deck: rollers that tempt fate at the ladder heads, straight drops, and blues that light the drum and wake fireballs. Catch him on a ladder, bind him mid-jump, burn him — or let his bonus bleed dry.